GDevelop example: board walk with Raycast
This is an example of how to use Raycast conditions in GDevelop to implement a board game of arbitrary shape, based on tiles.
This idea started from this topic in GDevelop forum and ended up implemented this way after kind community contribution (special thanks to Gruk). If you are interested in the topic, you may comment here but please prefer to sign up in the forum and continue the discussion there.
Source file for this example: https://gist.github.com/paulera/900c297128f1bf0f6e5326ec30fe3805
GDevelop is a free and open-source platform for games development, based on PixiJS, able to port to HTML5, Android, MacOS, Windows and Linux. It allows developing games with visual scripting and no code, but you may also use JavaScript if you need some extra advanced functionalities. Try it out online.
Status | Released |
Category | Other |
Platforms | HTML5 |
Release date | Jun 21, 2020 |
Author | Paulo Amaral |
Made with | GDevelop |
Tags | Board Game, Dungeon Crawler, example, gamedev, gdevelop, no-code, Roguelike |
Code license | Unlicense |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code, Support |
Comments
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this is very good! thank you for making this example