GDevelop example: board walk with Raycast
This is an example of how to use Raycast conditions in GDevelop to implement a board game of arbitrary shape, based on tiles.
This idea started from this topic in GDevelop forum and ended up implemented this way after kind community contribution (special thanks to Gruk). If you are interested in the topic, you may comment here but please prefer to sign up in the forum and continue the discussion there.
Source file for this example: https://gist.github.com/paulera/900c297128f1bf0f6e5326ec30fe3805
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